Blog
Field notes on branded games, interactive installations, and building experiences that run reliably in public.
- How to Build an Interactive Installation That Survives a Public VenueWhat it actually takes to keep an interactive installation or kiosk running all day, unattended, on real hardware. The engineering most game developers skip.
- interactive installations
- kiosks
- hardware
- reliability
- Before You Pay for a Branded Game: 5 Questions That Decide Whether It Pays OffThe five questions to answer before commissioning a branded game, so you fund footfall and repeat visits instead of a gimmick nobody plays.
- branded games
- hospitality
- planning
- How Branded Arcade Games Drive Repeat Foot TrafficWhat makes a promotional arcade game actually pull customers back. Lessons from building a restaurant arcade cabinet that ran for three months straight.
- branded games
- hospitality
- case study
- One Codebase for Kiosk, Mobile, and Custom HardwareWhy a single Unity codebase deploying across desktop, mobile, kiosks, and dedicated hardware keeps interactive installations cheaper to build and maintain.
- kiosks
- interactive installations
- engineering